Computer Graphics
PEGI 3

Computer Graphics

Computer Graphics: The App is designed for quick learning, revisions, references at the time of exams and interviews. This useful App lists 100 topics with detailed notes, diagrams, equations, formulas & course material, the topics are listed in 5 chapters. The app is must have for all the engineering science students & professionals. This app cover most of related topics and Detailed explanation with all the basics topics. Some of the topics Covered in the app are: 1) Introduction to Computer Graphics 2) Video Controller 3) Cathode-Ray Tubes (CRT) 4) The Shadow - Mask CRT 5) Color CRT Monitors 6) Raster Scan display 7) Randam Scan Systems 8) Random Scan display Processor 9) Comparison between raster and vector graphics 10) Color CRT Monitors 11) Direct-View Storage Tubes 12) Flat-Panel Displays 13) Three-Dimensional Viewing Devices 14) Three Dimensional Devices 15) Input Devices 16) Hard Copy Devices 17) Graphics software 18) Coordinate Representations 19) Graphics Functions 20) Plasma displays 21) Video Display Devices 22) Software Standards 23) Coordinate System 24) LCD(Liquid Crystal Display) Monitors 25) LED(light-emitting diode) 26) SVGA (Super Video Graphics Array) 27) Distance between a Point, Line and Vectors 28) Video Graphics Array (VGA) 29) Polar Coordinates 30) Normalized Device Coordinates 31) Points and Lines 32) Line Drawing Algorithm 33) Line Segments 34) Lines 35) Digital Differential Analyzer (DDA) 36) Line Drawing Algorithm for DDA 37) Symmetrical DDA(Digital Differential Analyzers) 38) The incremental DDA Algorithm 39) Ellipse 40) Bresenham\’s Line Drawing Algorithm 41) Parallel line Algorithms 42) Frame Buffer 43) Line Function 44) Circle Drawing 45) Properties of Circles 46) midpoint circle algorithm for drawing circle 47) ELLIPSE-GENERATING ALGORITHMS 48) MIDPOINT ELLIPSE ALGORITHM (Bresenham\’s Circle Algorithm) 49) Other curves 50) Various ways to represent a curve 51) Curve functions 52) PARALLEL CURVE ALGORITHMS 53) DDA ALGORITHM FOR CIRCLE 54) A straightforward line drawing algorithm 55) continuity condition on curve 56) Convex hull property of circle 57) Scan line polygon fill algorithm 58) Pixel addressing and object geometry 59) Pixel addressing and object geometry 60) Filled-area primitives 61) Primitives 62) Primitive Operations 63) Graphics Pipeline 64) Graphics Primitives 65) Plasma Panels 66) Visible-Surface Detection Algorithms 67) line attribute 68) Line Width 69) Pen and Brush Options for lines 70) Curve attribute 71) Area-fill Attribute 72) Character attribute of fonts 73) BUNDLED ATTRIBUTES FOR CHARACTERS 74) Inquiry functions 75) Color and gray scale levels 76) Pixels and Frame Buffers and Lines Segments 77) Point plotting 78) ANTIALIASING 79) Rotation 80) Rotation transformation operation on an image 81) Scaling Each topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding. All topics are not listed because of character limitations. Features : * Chapter wise complete Topics * Rich UI Layout * Comfortable Read Mode * Important Exam Topics * Very simple User Interface * Cover Most Of Topics * One click get related All Book * Mobile Optimized Content * Mobile Optimized Images This app will useful for quick reference. The revision of all concepts can be finished within Several hour using this app. Instead of giving us a lower rating, please mail us your queries, issues and give us valuable Rating And Suggestion So we can consider it for Future Updates. We will be happy to solve them for you.

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